There's a particular kind of frustration that comes with wanting to know plants.
You buy the field guide. You flip through it. The Latin names blur. The descriptions read like a botany exam you never signed up for. You take it on a walk once, leave it in the car, and eventually it lives on a shelf next to good intentions.
Learning plants is hard — not because the information does not exist, but because the way we are given it does not stick.
Why Learning Plants Is Hard
Our brains were not built for flashcard memorization. They were built for pattern recognition, story, repetition in context. The way most plant education works — dense books, long lists, clinical descriptions — fights that biology instead of working with it.
There's also the gap between page and trail. You can memorize that yarrow has feathery leaves and a flat-topped white flower cluster, but until you've seen it a dozen times in different lights and seasons, it stays abstract. Knowledge without encounter doesn't become knowing.
And then there's time. Most of us don't have hours to dedicate to botanical study. We have fifteen minutes before dinner. We have a cabin weekend. We have a kid who wants to play cards.
Why Games Make Learning Easier
Games create the conditions that learning actually needs: repetition without boredom, attention without pressure, and a reason to come back.
When you play cards, you see the same images over and over — not because you're trying to memorize them, but because the game requires it. You shuffle. You deal. You pick up a hand and scan for what you need. You lay cards down, pick them up, pass them across the table. Each time, a plant face moves through your hands.
That's spaced repetition, which is what language learners and medical students use to retain complex information. It's also just... playing cards on a Friday night.
The other thing games do is lower the stakes. You're not being tested. There's no wrong answer for recognizing elderberry — you either know it or you ask, and either way the game goes on. That low-pressure exposure builds a different kind of confidence than studying does.
How the Wild Card Series Works
The Wild Card Series is a collection of three standard poker decks, each illustrated by Pacific Northwest artist Karli Fairbanks. Every card in every suit features a different plant, fungus, or forest creature — hand-drawn in full botanical detail, named and categorized by how it's used, how it feeds us, or the role it plays in the ecosystem.
They play exactly like regular cards. Any game you know — Rummy, Go Fish, Solitaire, Cribbage, War — works with these decks. You don't have to learn new rules or turn game night into a nature lecture. You just play, and the plants are there, card after card, hand after hand.
Each deck comes with a free digital booklet of 20 classic card games, from quiet solo games to lively games for up to 13 players.
What's Inside Each Deck
Wild Remedies — 54 medicinal herbs organized into four healing suits:
- ♠ Detox & Cleansing
- ♣ Skin & Topical Use
- ♥ Nervines & Emotional
- ♦ Digestive & Circulatory
Think calendula, lemon balm, nettle, elderflower — the plants that herbalists reach for first, and that beginners most want to learn. The suits create a quiet framework for understanding how plants work on the body, without ever feeling like a textbook.
Forest Feast — 54 edible wild plants organized by how the forest feeds us:
- ♠ Savory & Satisfying
- ♣ Sips & Steeps
- ♥ Sweet & Fruity
- ♦ Spice & Zest
Wild berries, foraged greens, plants you can brew, plants you can eat straight off the trail. For the forager, the curious cook, or anyone who's ever wondered what's growing at the edge of the meadow.

Woodland Treasures — 54 forest wonders beyond plants alone, organized into four suits:
- ♠ Trees & Leaves
- ♦ Mushrooms & Fungi
- ♥ Wildflowers & Blooms
- ♣ Bugs & Tiny Things
For those who want to understand the whole living system of a forest, not just the edible parts.
Each card features Karli's original illustration — detailed enough to be genuinely useful for recognition, beautiful enough to make you pause mid-shuffle.
Who the Wild Card Series Is For
Herbalism beginners who want to learn medicinal plants without drowning in Latin. The suits in Wild Remedies organize herbs by action, which is exactly how herbalists think — and a far gentler entry point than most herbal education.
Families with curious kids who ask questions on hikes that deserve better answers than I think that's a weed. These decks make plant learning a shared family language, built at the card table.
Outdoor lovers — hikers, campers, backpackers, foragers — who want to deepen their relationship with the landscape they move through. Knowing the name of a plant changes how you see it. Knowing its story changes how you walk.
Nature educators and homeschool families looking for learning tools that don't feel like tools. The Wild Card Series works as curriculum support, camp activity, or classroom enrichment without needing to announce itself as educational.
Gift-givers who want something genuinely meaningful for the plant lover, the nature nerd, the herbalist, the person who has everything but would treasure something made with this much care.
Collect the Series
Each deck stands alone. Together, they cover 162 plants, fungi, and forest beings across every corner of the wild world — remedies, feast, and wonder.
Shop Wild Remedies → 54 medicinal herbs | Herbalism for beginners and devoted plant people alike
Shop Forest Feast → 54 edible wild plants | For foragers, wild cooks, and nature's pantry
Shop Woodland Treasures → 54 forest wonders | Trees, mushrooms, flowers, insects
Shop the Trilogy Set → All three decks | The complete Wild Card Series

The Trilogy Set is the full picture — all 162 plants, fungi, and forest beings across Wild Remedies, Forest Feast, and Woodland Treasures, bundled together and ready to give or keep. It's the gift that keeps showing up: on the coffee table, at the cabin, passed around at family game night until everyone knows what yarrow looks like.
The Trilogy Set also includes a printed copy of the 20 Classic Card Games booklet — a physical guide to the best games for every occasion, from quiet solo play to lively games for up to 13 players. No phone needed, no link to hunt down. Just the cards, the booklet, and whoever's at the table.
Printed on FSC-certified paper. Eco-conscious matte laminate finish. Illustrated by Karli Fairbanks, Pacific Northwest artist. Made for learning and play — not for plant identification in the field.
Forage Folk curates timeless goods rooted in nature. We are foragers first, hunting for soulful creations that fuse nature's bounty with the artistry of gifted hands.
See what else the forest has to offer: EXPLORE THE TREEHOUSE SHOP


